A MAZE 2017

I’m currently sitting in Berlin Schönefeld Airport, my feet are aching and my eyes are very tired. I’ve just wished my girlfriend bon voyage on her return flight to Quebec and there’s a pain in my stomach from missing her and everyone else that I’ve been able to hang out with this week.

But I’d do it again, for sure. It was amazing.

So, A MAZE is an ‘International Independent Games and Playful Media Festival’ in Berlin that basically allows cool people to get together, share ideas and have a generally excellent time all while under the influence of copious amounts of German beer served in steins that hurt my wrist if I held them for more than a few moments.

I played a bunch of weird and wonderful games, both traditional and VR-based and I’ve come out of it inspired to make more cool things in the future with the people around me. I am very impressed by the curation that the event had, and I look forward to what they have to offer next year!

I also had the chance to meet up with Joonas to discuss more of the new game we’re working on. I am not gonna say much about it right now, but it’s gonna be one hell of a crazy ride when we start posting about it!

The lovely Adriel and I also started formalising some ideas for a game we’re working on too. It’s going to be a small thing, but pretty funny and we’re really excited to show you it soon! It was great to see them and spend time with them too, I’m looking forward to spending a weekend in Paris with them this month. Oh, and I also got to spend a heck of a lot of time with the wonderful Kate before she heads off to Canada tomorrow!

(What is it with people I like fucking off to Canada, eh?)

The food in Berlin was fantastic. Lisa and I ate more food than we probably should have ranging from fancy sushi to a cheeky (and very delicious) doner kebab on the way home from a good night out. I’ve really unlocked a love of different food experiences recently and I’m looking forward to travelling the world and trying more food out.

ALSO I WENT TO THE ZOO. IT WAS GOOD. I REALLY MISS BEING A ZOOKEEPER. I HAD A LOLLYPOP.

That’s about it, really. I’d write more but I’m tired.

BYE.

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GameCity 9 Launch Event Rundown

Last Thursday was the launch event for this years GameCity festival where the nominees and judges for this years prizes were announced. Myself and Kieran had the opportunity to show off the current build of Hashtag Dungeon at the event!

It was really cool to see people playing and talking about the game. It’s definitely shown us what things we need to improve upon over the next few weeks and what is good about it right now.

Screen Shot 2014-06-30 at 01.13.44

Unfortunately we edited our server’s code just before we left to show the game off; this meant that all the tweets being grabbed by the server were missing a bunch of important data which poor Kieran had to input manually! (We should know better than to edit the games code a few hours before we show it off… but nevermind!)

We also had chance to take part in the Spaceteam Admirals Challenge which was really fun but we didn’t do particularly well at it (3rd from last… could have been worse I suppose…) Congratulations to the winners of that by the way – those medallions you got looked really sweet.

I very much enjoyed myself and I’m really looking forward to my first trip to the GameCity festival this year. I’m also excited to show our game off again – hopefully we’ll have worked out the bugs by that point! I’d like to thank Dr. Patrick Dickinson for coming along to the event to support us, Alex for helping get me in contact with the people running GameCity and Iain and Chloe for making me feel super welcome! It was also really cool to see Sam from Boxface Games again – he’s seriously the coolest kid I’ve ever met – ever.

The Scary October Jam #ScareJam

Boo! So it’s time for the first of my many little game jams that I’m going to be running at the University of Lincoln! Since it’s Halloween soon I thought it might make sense to make it a spooky-themed scary game jam of occult hi-jinks!

Halloween

So ‘The Scary October Jam’ will be coming this Friday (18th October) to the University of Lincoln. I’ll be starting it at around 5pm and it’ll be finishing 72 hours later on the Monday! Anyone at the university is welcome to come along, we’d like to see as many first year games students there as possible – you can use the weekend as a crash course in GameMaker!

Let’s make some games that make people jump. Make games with all those creepy things that go bump in the night. Make something terrifying that’ll terrify the judges!

This time around we’re having an online poll to decide on a mechanic to add into everyone’s games. This should give people an interesting challenge and push them to think a little outside of the box with their game ideas. (Let’s avoid having a thousand and one jump-and-run games, people!)

You can come in a team of up to five people. The event will be in Computer Lab B on the top floor of the MHT building. Don’t be afraid to ask me some questions about it: if you want some more information on the jam then send me an email or drop me a message on Twitter.

“The Legend Of Groomp” and 1st Year Game Challenges

Each year I’ve been at the University Of Lincoln I’ve really looked forward to seeing the games made by the new first years. This year I wasn’t disappointed, there’s some real talent in that group, and I’m really looking forward to seeing them all progress through the year.

Each year the first years have been tested with the creation of a one-button game, here was my attempt. Below is 2011 video for the first year “One Button Game” challenge:

One game that really caught my eye this year (2012) was Alex Saye‘s “The Legend Of Groomp” a tower defence game, here is a basic description:

The Legend of Groomp is a simple tower defense game where you must defend against a horder of soldiers using up to nine different spells. Spells are cast by either tapping or holding the Space bar. To unlock spells, you must get experience by killing enemies. Stronger enemies give more experience!

My gosh is this game fun. It’s got a really clever take on the one button game genre, using taps and hold-downs of the space button to decide which power to use. The game itself is so juicy – spells feel incredibly good to use, even those at a low level. The spells the player can use also can chain together, for example the flame-thrower can be chained up with a push spell to set other enemies on fire!

One of my personal favourite spells is the lightning spell, as it makes enemies spasm wildly and forks across the map in a very cool way. I also love the way that catapults lob rocks at the castle, and then they bounce off under physics… hilariously killing their own men. There is so much to this game, which is especially impressive when you think that they only had two weeks to develop it from start to finish – it has a very high level of polish.

I highly recommend trying the game out it’s so good. Also it’s free to download and play… so what exactly are you waiting for?! Download it  for Windows!

If you’re interested in playing some of the other games made for the 1st year game-maker challenges, check them out here: