GameCity 9 – Spooky Text Adventures

So two weeks ago I had the pleasure of showing Hashtag Dungeon at the GameCity Open Arcade. It was a really cool event, with a lot of really cool people. I got some really great feedback for the game and we sold a bunch of new copies, and that’s awesome.

I also got to hang out with the creator of Depression Quest, Zoe Quinn. It was really interesting to meet her and see how she was getting on after all the stuff that’s been going on recently. I had the pleasure of watching her destroy Christos most easily in a game of Nidhogg:

Wednesday night had the unveiling of the grand plan for GameCity next year: the opening of the new National Video Game Arcade – a place where I am really hoping to exhibit some of our more wacky projects in the future!

I was also in charge of designing and running a ‘spooky text adventure’ on the Thursday night. Using a piece of software programmed for the event by GameCity staff, I was able to assume the role of a paranormal entity that was communicating through a computer. The game itself was held on the third floor of Nottingham Library – we turned all the lights off, played spooky videos and music through the TVs and speakers and hid clues in a variety of different places. The objective of the game was to talk to the ghost and then solve its riddles whilst avoiding the hooded figures walking around the library.

Library Picture

The event was a big success! Thanks to the help of people like Jake TuckerSam Smith, Christos Reid, Jenni Goodchild, Jason Alan Dewey and a bunch of others, we managed to get a good few scares out of people and create a really creepy atmosphere.

Friday night was fun, video game karaoke at a pub in Nottingham. It was weird to be surrounded by a load of industry people I look up to all getting drunk and singing their hearts out. I also played a rather heated game of boop with C418… I’m not sure which one of us actually won the game in the end, but now we’re having a poke war on Facebook and I don’t think it’s ever gonna end.

Whilst the week was somewhat spoiled for me due to a really distressing and stressful situation in my personal life, I really enjoyed the events that I did end up going to. I’d like to thank all my friends who kept me from having a mental breakdown, you’re all awesome and I look forward to seeing you next year.

GameCity 9 Launch Event Rundown

Last Thursday was the launch event for this years GameCity festival where the nominees and judges for this years prizes were announced. Myself and Kieran had the opportunity to show off the current build of Hashtag Dungeon at the event!

It was really cool to see people playing and talking about the game. It’s definitely shown us what things we need to improve upon over the next few weeks and what is good about it right now.

Screen Shot 2014-06-30 at 01.13.44

Unfortunately we edited our server’s code just before we left to show the game off; this meant that all the tweets being grabbed by the server were missing a bunch of important data which poor Kieran had to input manually! (We should know better than to edit the games code a few hours before we show it off… but nevermind!)

We also had chance to take part in the Spaceteam Admirals Challenge which was really fun but we didn’t do particularly well at it (3rd from last… could have been worse I suppose…) Congratulations to the winners of that by the way – those medallions you got looked really sweet.

I very much enjoyed myself and I’m really looking forward to my first trip to the GameCity festival this year. I’m also excited to show our game off again – hopefully we’ll have worked out the bugs by that point! I’d like to thank Dr. Patrick Dickinson for coming along to the event to support us, Alex for helping get me in contact with the people running GameCity and Iain and Chloe for making me feel super welcome! It was also really cool to see Sam from Boxface Games again – he’s seriously the coolest kid I’ve ever met – ever.