Hey everyone! Just a little post to let you know I’m running a game jam soon!
Ever wanted to try your hand making a game in 24 hours? Find out by joining us for #LincJam at the University of Lincoln! Game jams are an excellent way of quickly prototyping games in a friendly and enthusastic enviroment. You’ll learn so much about game development in a ridiculously short space of time!
How does it work? You (or a team of up to five of you) come along to the jam in Complab B(3rd Floor, MHT Building) and at 10:00am you get given the jam’s theme – at this point you’ve got 24 hours to make something cool! These games will then get judged at 12:00 on Sunday by a panel of experts, they’ll then hand out awards for:
Best Use of Theme
Most Innovative Game
Best Overall Game
Best use of The Wildcard
There’s also the chance to be the first winners of the Hitpoint Trophy – which will be decided by Kieran Hicks and Sean Oxspring, developers at Hitpoint Games Ltd.
LincJam is graciously hosted by The University of Lincoln School of Computer Science
You should be a university student over the age of 18+ to participate in this game jam! If you are a developer and want to come along then please contact the event organiser (Sean Oxspring) as soon as possible to ensure you are allowed to participate!
The main jam is at the University of Lincoln, but if you want to develop a game for the jam and upload it to the itch.io jam page from somewhere else in the world, feel free! Making games is fun afterall, and this jam is all about making games for the sake of making games.
Hey everyone! Just a quick blog post to tell you all about the upcoming Can Jam at The University Of Lincoln. It’s a 24 hour long game jam ran by students and staff at the university for the glory of game-making students everywhere!
It’s going to be starting on the 8th of March at 9:00am and any UK student with a valid form of identity is welcome to come along to participate. We’re really hoping that you’ll be able to come along and make games with like-minded people. If it’s anything like the last three it’ll be an awesome event. I will be there helping out and providing people with my homespun brand of passionate encouragement (until about 3am – then you’ll have to deal with grumpy Sean).
There will be people coming from both Crytek GmbH and Rockstar for the judging so it’s a great opportunity to network and show off your skills!
Also… this year we have a fancy trophy. I’ve yet to lay eyes on it because apparently it’s far too fancy for any one person to lay eyes upon. It’s really that fancy.*
You can sign up here! There’s only a limited number of places so make sure to grab a ticket quickly! Also feel free to share the details with anyone or anything you might think will be interested.
*I have literally no idea how fancy it is right now. But I can only assume it’s going to be pretty fancy.
I’ve been a little busy recently so I didn’t get chance to write a round-up for either the Gentlemanly Game Challenge OR the Scare Jam. Yes, I know it’s been a while since both of them… quite a while – but I don’t care! It’s time to round them up and discuss how they went! Grab a glass of wine substitute (grape juice) and enjoy my game jam round up! Cheers!
So I’ll start with the Seven Day Gentlemanly Game Challenge. It was interesting to see what people took from the idea of ‘Gentlemanly’ as a theme. There was a whole lot of steampunk stuff – which I approve of, however I’m still not sure if steampunk always equates to gentlemanly or the vice versa.
We had a nice array of games. Team Noname (Now known as Volatile Element) made a cool RTS game in Unity. Kieran Hicks (who is now working with me on Hastag Dungeon) made a game in which you play a hobo who must rise through the ranks in order to get into the country club. There were some really juicy ideas in the game entitled ‘Monoculus Rift’ which placed the player in a retro environment as seen through a fancy monocle.
The Scare Jam was awesome. I can’t believe how many people turned up to make games. I was so impressed by the turnout from every year of the computing courses at Lincoln. All the games were pretty well done too and there was a great deal of variety among them. I’m not entirely sure why I chose to do a game jam based on scary games since i’m a very jumpy person myself. This was particularly evident when I jumped halfway across the room when playing one of the games.
Alex Saye won the prize for the overall best use of mechanics for his game “14565” where you play a blindfolded person attempting to escape from a terrifying monster. Its lack of visuals and reliance on sound really made for a great experience as your imagination fills in all the blanks and makes it far more terrifying. You can download it here. Wear headphones.
Kieran Hicks received the award for scariest game. His 3D Gamemaker maze game pushed the boundaries of what most of the judges thought could be done in the software. Plenty of jump scares all around.
Team Volatile Element gained the final award for most interesting use of the theme for their game “Child’s Whisper” for the Oculus Rift. It was a surreal and spooky experience that had the player controlling their right and left eyes with a controller.
Duncan Rowland gave out a special award for a game developed using the Mindwave. This game tried to gauge the players stress levels in order to change the environment around them. It was a very interesting insight into getting the Mindwave hardware integrated with Unity.
As with all the game jams I’ve ran at Lincoln i’m always impressed at the creativity and skill the students have. It’s great to see people who are passionate making games and I love to give them opportunities to just make games for the hell of it. It’s my hope that at least one or two of the games will be developed further after the jams are done – there’s definitely a few gems that deserve the attention of the gaming public!
Each year I’ve been at the University Of Lincoln I’ve really looked forward to seeing the games made by the new first years. This year I wasn’t disappointed, there’s some real talent in that group, and I’m really looking forward to seeing them all progress through the year.
Each year the first years have been tested with the creation of a one-button game, here was my attempt. Below is 2011 video for the first year “One Button Game” challenge:
One game that really caught my eye this year (2012) was Alex Saye‘s “The Legend Of Groomp” a tower defence game, here is a basic description:
The Legend of Groomp is a simple tower defense game where you must defend against a horder of soldiers using up to nine different spells. Spells are cast by either tapping or holding the Space bar. To unlock spells, you must get experience by killing enemies. Stronger enemies give more experience!
My gosh is this game fun. It’s got a really clever take on the one button game genre, using taps and hold-downs of the space button to decide which power to use. The game itself is so juicy – spells feel incredibly good to use, even those at a low level. The spells the player can use also can chain together, for example the flame-thrower can be chained up with a push spell to set other enemies on fire!
One of my personal favourite spells is the lightning spell, as it makes enemies spasm wildly and forks across the map in a very cool way. I also love the way that catapults lob rocks at the castle, and then they bounce off under physics… hilariously killing their own men. There is so much to this game, which is especially impressive when you think that they only had two weeks to develop it from start to finish – it has a very high level of polish.
I highly recommend trying the game out it’s so good. Also it’s free to download and play… so what exactly are you waiting for?! Download it for Windows!
If you’re interested in playing some of the other games made for the 1st year game-maker challenges, check them out here: