My Thoughts On: Euclidean

Rudimentary creature of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding.

Euclidean is a wonderfully macabre little game that I came across on Steam recently that does something that a lot of other games attempt (but fail) to do. This game presents the otherworldly existential terror of Lovecraftian horror in a rather excellent set of ways:

  1. You are not a hero: You don’t win this game, really. You’re pretty much doomed from the very start and you’re barely clinging onto life in a ridiculously hostile environment.
  2. You don’t know where you are: The environments you find yourself in are strange, alien and unnerving. There is a constant haze surrounding everything, which you occasionally glimpse through pulses of energy that ripple through the landscape you’re floating through.
  3. You can die easily: Every nasty sounding creature swimming and writhing through the games levels are out to get you. You’re essentially a tiny little snack that doesn’t really matter at all.
  4. Everything is Alien: You have no idea what things are or whether or not they are something that will hurt you. All the monsters in the game look strange and otherworldly, and you’ll only ever get occasional glimpses of them as they phase in and out of your perception of reality. These creatures and objects hum and pulse with monstrous energy – they’re all weird and impossible to explain.

If you’re into existential terror and dread, I’d give this one a try. It’s a bit short though, so you’ll have to weigh up if you can spare the money for about half an hour of gameplay with weird and wonderful alien terrors.

 

#1GAM February – “Hideous” Initial Update

Six days into February and I’m proud to announce that game number two is well under way! Myself and Alex Saye have been programming and designing like madmen for the last two days… and we now have some stuff to show!

Let us present our idea:

“Hideous” is a multiplayer Unity game based around the central mechanic of players not being allowed to see one another without dying. The game is set in a Victorian/Lovecraftian maze in which the player has been transformed into a disgusting monster that causes anyone who sees him to die – unfortunately the player is also in a maze with several other horrors… so a battle to be last one alive begins!

We’ve already got the basics done – but the game is still in pre-alpha right now. We’re using the same technique as I used as part of my first #1GAM game to get the networking right (it seems to be working fine… for now). We’ve got some really sexy looking rain particles in the game right now… they hit the walls and ground and bounce really nicely – I’m sure they’re gonna look really great when the models and textures are in the game.

Once again Kirt and Amelia are working on 3D models for the game! Kirt is working on the environment (hedges/walls/floors) and Amelia is designing and then making the horrors that the players will become. It’s all coming together nicely… and we’ve got ages to polish it up and make it look awesome.

Untextured "Creeper Peeper"

"Hideous" Walls

We also have Will Bryce working on some macabre music for the main-menu of the game, I’m looking forward to hearing what he has cooked up come the end of the month. He’s been doing a lot of research into scary game music and Victorian-esque compositions… so it should be pretty awesome!

We should be getting some models imported into the game either tonight or tomorrow… so expect another video and a blog update soon! This game is hopefully going to be wonderfully terrifying!