3rd Year Project Update #2

After a few hours of fiddling with sizes today I’ve finished texturing the character models for the crowd simulation. I’m using Oliver’s original textures as I want to focus on the body-shape changes and how they affect the visual variety right now. Next on my plate are the wonderfully time-consuming process of fixing all the normals… I’d lie if I said I was looking forward to that bit…

BeforeAfterCrowd

It’s not overly noticeable from the photo above as everyone is rather small, but there is most definitely an increase in the variety between the people in the original simulation and the new one! My hope is that I can run a test alongside the ones I have planned which uses extra textures… this will help me develop a conclusion as to whether the geometric variety is less important than the texture variety or not.