#1GAM February – “Hideous” Initial Update

Six days into February and I’m proud to announce that game number two is well under way! Myself and Alex Saye have been programming and designing like madmen for the last two days… and we now have some stuff to show!

Let us present our idea:

“Hideous” is a multiplayer Unity game based around the central mechanic of players not being allowed to see one another without dying. The game is set in a Victorian/Lovecraftian maze in which the player has been transformed into a disgusting monster that causes anyone who sees him to die – unfortunately the player is also in a maze with several other horrors… so a battle to be last one alive begins!

We’ve already got the basics done – but the game is still in pre-alpha right now. We’re using the same technique as I used as part of my first #1GAM game to get the networking right (it seems to be working fine… for now). We’ve got some really sexy looking rain particles in the game right now… they hit the walls and ground and bounce really nicely – I’m sure they’re gonna look really great when the models and textures are in the game.

Once again Kirt and Amelia are working on 3D models for the game! Kirt is working on the environment (hedges/walls/floors) and Amelia is designing and then making the horrors that the players will become. It’s all coming together nicely… and we’ve got ages to polish it up and make it look awesome.

Untextured "Creeper Peeper"

"Hideous" Walls

We also have Will Bryce working on some macabre music for the main-menu of the game, I’m looking forward to hearing what he has cooked up come the end of the month. He’s been doing a lot of research into scary game music and Victorian-esque compositions… so it should be pretty awesome!

We should be getting some models imported into the game either tonight or tomorrow… so expect another video and a blog update soon! This game is hopefully going to be wonderfully terrifying!

#1GAM First Game Update

So I decided to be completely insane and use the short time I have to make this months #1GAM game a mulitplayer game. This might not seem like a big thing… but I’ve never really do any networking before in my life, so its been a real uphill struggle getting it all working properly!

ScenePicture

Luckily my friend Martin pointed me in the direction of a really nice little tutorial for networking in Unity3D. So now I’ve got a decent-ish LAN multiplayer game that can have a hefty amount of players attached to it!

The idea behind my game (based on the theme from the first meet-up) is a deadly match of hide-and-seek between a rather hungry shark and some very tasty little fish. One player assumes the role of the enormous shark, their job is to hunt down and eat the other players in the underwater environment around them. The other players who assume the roles of the little fish can hide the plant-life, caves and rocks around the level.

Evil Sharky!

The game works quite well at the moment, I’ve got a great deal of things I want to tweak before I call it completed. I went to the university’s computer labs yesterday and we managed to get about five people all playing the game at once which was pretty cool. I got a really nice quote from one of the second-years who had a go:

Scariest six minutes of my life – I kept seeing you swimming past my hiding spot.

The best thing about that was I hadn’t even added in the death mechanic to the game yet! Since we play-tested it I’ve added a health variable to the little fish in the scene and when it gets too low the fish starts to leave a blood trail in the water – leaving them open for easy-hunting!

If you want to play a current build of the game… it’ll be at this link here.

(Special thanks to my friends Amelia and Kirt who are working on 3D Models for the game!)