My Thoughts On: The Stanley Parable Demo

That was perhaps the cleverest ‘demo’ I’ve ever had the pleasure of playing.

To be frank I’m not entirely sure if I can classify it as a ‘demo’ in the normal sense of the word. The developers have created an entire mini story in order to bring you into the world of the Stanley Parable without giving away any of the actual game.

I love the premise behind the Stanley Parable: A critical look at traditional game tropes. The narrator specifically makes fun of a great deal of these during this demo. Everything is surprising as it takes what you know and flips it on its head. Non euclidean architecture that could rival even Antichamber was one of my favorite things in the demo.

I’ve been following the Stanley Parable for a good while now and I was most pleased to see that emotion booths are in fact there to be used in the game. It was an amusing nod to the Raphael trailer that myself and Alex have on loop during game jams.

I’m really happy that they’ve managed to invoke the same feelings of mischief that I felt during the original mod. I continued to want to fight the rules and do the exact opposite of what the narrator wanted – and his reaction to this never disappointed me.

All I can say is that the demo was great fun and I really am looking forward to playing the full game. I can’t wait to have my preconceptions of games challenged once again. And I’ve missed Stanley… he must be awfully lonely in his office, pressing buttons all day.

Also: I love that narrator’s voice… it’s smooth as butter.

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