Published Academic Papers
- Oxspring, S. Kirman, B. Syzmanezyk, O. (2013). Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds. In: Advancements In Computer Entertainment, 16 November 2013, Netherlands.
Ludology (My Games)
Here is a list of video and board games which I have made or am in the process of making. If there is no page link it probably means it has been lost to the aeons somewhere on a memory stick or a floppy disc, this is mostly the ones developed before 2010: when I was too young to realise that backing-up my games was an important thing to do. If I ever do manage find old copies or screenshots of nostalgic games from my teenage years I’ll try to keep this list updated with them!
- Cliff Beach Hotel (2005)
- Mr. Apple’s Big Adventure! (2005)
- Noah (2006)
- The Many Adventures Of Super Guy (2006)
- Slide Wars (2006)
- Colin the Carbon Atom (2006)
- Knight’s Adventures (2007)
- Company Spy (2007)
- Galaxy Travellers (2009)
- Reginald and Tippy’s Poor Person Parade (2010)
- The White Room (2010)
- Qian Peng’s Egg Roll (2010)
- Firewall (2010)
- Escape The Lab! (2010)
- Death Dome (2011)
- Opacity (2011)
- UDK Ice Planet (2012)
- Nordic Nexus: Battle Of The Gods (2012)
- The Incredibly Evil Dr. Snowball’s Evil Dream of Icy Apocalypse (2012)
- Missile Command: Kinect (2012)
- Curry Hurry (2012)
- The Evil Reveal (2012)
- Trampoline Breakout (2012)
- The Food Chain (2013)
- Hideous (2013)
- District Smile-B (2013)
- Give Me Space (2013)
- Bob Bobson’s Totally Illogical Meltdown (2013)
- Beyond The Dark Void (2013)
- Smashing Pumpkins (Oculus Rift Enabled) (2013)
- Abduction Addiction (2014)
- Going Postal (2014)
- Jump To Freedom (2015)
- St Peter’s Judge-O-Rama (2015)
- Munchy Crunchy Trolly Woahly! (2015)
- Hashtag Dungeon (2016)
Projects
Here is a list of software development projects I’ve worked on in the past. These include applications I’ve developed for academic work and other cool clients! This stuff is still pretty interesting despite not being games design related and it’s all good practice for coding in the future:
- Cell Division Simulator (2009)
- Haber Process Simulator (2009)
- BioSim: Predator-Prey Relationship Model (2010)
- Mathematics Quiz (2010)
- Caesar Cipher Decoder (2011)
- Frequency Analysis Decoder (2011)
- OpenGL Olympic Stadium (2012)
- Society Fair Freshers Signup Software (2012)
- Computer Vision: Jigsaw Solver (2012)
- Computer Vision: Hidden Item Finder (2012)
- Crowd Simulation Model Variation Algorithm (2013)
- Language Localisation, Programming and QA for RWBCK (2013-2014)