OPACITY

Made for “Colour” Game Challenge 2011

Opacity

The basic premise of this game was that the player controlled a voodoo doll in a nightmarish world that has been twisted by an absence of colour. Instead of recording lives normally, the character sprite would lose his pins until his patchwork heart fell off. In order to complete the game, the player had to travel across the world collecting each colour type and then fight a boss that embodied that colour in the form of the seven deadly sins (red being anger, blue being pride, green being envy etc. etc.)

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