#1GAM Lincoln Meet-Up Number 1

So today we had our first official meet-up of students who are thinking about doing #1GAM at The University Of Lincoln. We started off with a quick listen to @McFunkypants’s keynote and then proceeded to have a chat about how things were going to go down!

We each took turns writing down themes and putting them into a hat in order to give ourselves some inspiration – this then devolved into me pulling them out and reading them aloud. We settled on the idea of using one of the themes as a ‘main theme’ and then each choosing one of the others as a complimentary one. The main theme we chose was “Underwater” so I’m looking forward to some really nice looking games coming out of it!

Since we only have a little while to work on our January games (having left it a little late…) the majority of the group seemed to be thinking about making something reasonably simple to get them into the swing of things. Next month’s meeting is on the first, so we should get a really nice bunch of games made for February.

Lincoln Students Doing #1GAM?

One Game A Month Keynote by McFunkypants:

This is just a quick blog post to alert any Lincoln Computing (or non-computing as the case may be…) that tomorrow is my first meet-up session for #onegameamonth – an on-line quest to make one game each month for the whole year! If you’re interested in making games and want to take up the challenge then please do come along!

A number of students have expressed an interest in working on the “one game a month” (#1GAM) online competition, which is designed to encourage people make more games.
More detailed information about the event can be found at the website: http://www.onegameamonth.com

The complabs have been booked out for bi-weekly #1GAM meetings on Fridays from 5PM to 7PM, in order to help competitors meet, discuss and create ideas and games for #1GAM.

If you are interested in participating, why not come along to the first meeting, this Friday?
This could be a perfect time to find people to work with in a team or to discuss your ideas with like minded designers!

For more information on the meet-ups send an email to Sean Oxspring at Sean.Oxspring@hotmail.com or send a tweet to @OxyOxspring


18-01-2013, 01-02-2013, 15-02-2013, 01-03-2013, 15-03-2013, 29-03-2013, 12-04-2013, 26-04-2013

Now I know you might have some assignments and things right now – but consider this as a little challenge to not only improve your coding skills but also your portfolio of games! I’m planning on doing  most of my entries in a 48 hour stint during one weekend of the month… so I think that if you tried to do that kind of thing too you wouldn’t have much trouble fitting it into a hectic student schedule!

Even if you just have a passing interest in maybe taking part… I hope to see you there!

(Oh… and OneGameAMonth is ran by @McFunkyPants – you should totally follow him on Twitter because he is pretty cool and I think he has an awesome voice.)

Advanced Games Studies Work (22/11/2017)

I’ve been added to a new group for advanced games studies class at university… unfortunately they haven’t really had very much luck in the way of programmers since the start of this semester: so there was a distinct lack of code or game-play implemented.

This week I’ve spent my time re-coding the current game engine that the team had in place, the whole game was controlled by one script – so the object-oriented programmer in me was screaming like a mad-man. It didn’t take to long to re-code what there was there, and now it all works properly. Keys have also been added to the game so the player cannot continue until they unlock doors. (I also stuck a few place-holder textures in and added a black fog and some ambient lighting to make the game look far less pre-alpha than it did last week.)

It’s looking a great deal more promising as a project now, the team has one more week on this before the presentation on the third of December. Next week I plan to implement some form of enemy and a fighting mechanic (probably a projectile based one).