Advanced Games Studies Work (22/11/2017)

I’ve been added to a new group for advanced games studies class at university… unfortunately they haven’t really had very much luck in the way of programmers since the start of this semester: so there was a distinct lack of code or game-play implemented.

This week I’ve spent my time re-coding the current game engine that the team had in place, the whole game was controlled by one script – so the object-oriented programmer in me was screaming like a mad-man. It didn’t take to long to re-code what there was there, and now it all works properly. Keys have also been added to the game so the player cannot continue until they unlock doors. (I also stuck a few place-holder textures in and added a black fog and some ambient lighting to make the game look far less pre-alpha than it did last week.)

It’s looking a great deal more promising as a project now, the team has one more week on this before the presentation on the third of December. Next week I plan to implement some form of enemy and a fighting mechanic (probably a projectile based one).

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