It’s been a pretty unproductive weekend – which is okay because Alex and I have worked our butts off this week on getting Hideous into its first-playable non-buggy state. Here’s a few screenshots from one of the last builds we made for the game:
The screenshot above is the view from inside the maze. The one below is the “Summoning Circle” that all players need to stand in before the game starts – it is located in an ethereal realm above the maze.
Hopefully this week we’ll be able to get the game completed before the February Deadline! We do have a contingency plan if worst comes to worst – both myself and Alex have some older games in the pipeline that we could release, an extra month on this game could get it really nicely polished. It is probably the most ambitious project I’ve undertaken as of yet… so I was prepared for a few hiccups along the way!
I had a little meet up with Alex and Amelia on Friday and we discussed the character for Hideous. Amelia did some amazing conceptual pieces based on a bunch of random creepy-pasta images I bombarded her with. We decided on parts of each monster to take forward into the next iteration of the character design:
We’re adding in more code to improve the way in which players see one another in varying light levels, this should make the game more fair when it comes to seeing one another in the maze. Kirt is working hard on making more models in order to make the environment more interesting. Things are coming together beautifully!
Oh and I’m uploading (fairly) recent test-builds here if you want to see the game being created.
Six days into February and I’m proud to announce that game number two is well under way! Myself and Alex Saye have been programming and designing like madmen for the last two days… and we now have some stuff to show!
Let us present our idea:
“Hideous” is a multiplayer Unity game based around the central mechanic of players not being allowed to see one another without dying. The game is set in a Victorian/Lovecraftian maze in which the player has been transformed into a disgusting monster that causes anyone who sees him to die – unfortunately the player is also in a maze with several other horrors… so a battle to be last one alive begins!
We’ve already got the basics done – but the game is still in pre-alpha right now. We’re using the same technique as I used as part of my first #1GAM game to get the networking right (it seems to be working fine… for now). We’ve got some really sexy looking rain particles in the game right now… they hit the walls and ground and bounce really nicely – I’m sure they’re gonna look really great when the models and textures are in the game.
Once again Kirt and Amelia are working on 3D models for the game! Kirt is working on the environment (hedges/walls/floors) and Amelia is designing and then making the horrors that the players will become. It’s all coming together nicely… and we’ve got ages to polish it up and make it look awesome.
We also have Will Bryce working on some macabre music for the main-menu of the game, I’m looking forward to hearing what he has cooked up come the end of the month. He’s been doing a lot of research into scary game music and Victorian-esque compositions… so it should be pretty awesome!
We should be getting some models imported into the game either tonight or tomorrow… so expect another video and a blog update soon! This game is hopefully going to be wonderfully terrifying!