I had a little meet up with Alex and Amelia on Friday and we discussed the character for Hideous. Amelia did some amazing conceptual pieces based on a bunch of random creepy-pasta images I bombarded her with. We decided on parts of each monster to take forward into the next iteration of the character design:
We’re adding in more code to improve the way in which players see one another in varying light levels, this should make the game more fair when it comes to seeing one another in the maze. Kirt is working hard on making more models in order to make the environment more interesting. Things are coming together beautifully!