Games Engines Assignment – PhysX Cloth Works!

I implemented the basics of my breakout trampoline idea today in our Game Engines workshop, it works reasonably well. I’ve added a ‘shoot’ mechanic which stretches the cloth into a bouncy trampoline, launching the ball into the air! I’ll probably have to make the ball bounce higher in the final version, as it doesn’t go too far right now… might have something to do with its weight or the gravity in the scene.

One thing I need to work on is the collision detection between the ball and the cloth below – even after having increased the thickness of both the cloth and the collision skins, it will occasionally fall through when the cloth is subjected to high powered forces. But this is a prototype after-all so it’ll be fine in the long run!

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