So the game now has a death state for the poor little fish. They have a health variable that drops drastically when the shark takes a chunk out of them, when it drops below 50% the fish begins to bleed into the water… it’s at that point the fish is pretty much screwed. Suddenly the theme from JAWS kicks in and the fish runs for its life from the pursuing shark – who is hot on its bloody trail.
I’m pretty happy with both the feedback you get when attacking and being damaged now too: sounds and masks both give the player a satisfaction from chomping down on the fish. It is a great deal of fun both to play as the hunter and the prey and for completely different reasons (the thrill of the chase and the fear of being caught respectively).
I really love the way that the shark moves and how it appears through the dense underwater fog – it looks very similar to videos of real sharks I’ve seen on documentaries in the past!
Amelia has also been working hard on making a replacement for the place holder prey model – its starting to look really promising! Here is a picture she sent me earlier of the adorable little thing (ignore the untextured eyes…):
I’m looking forward to doing a LAN game of this with a good ten or twenty of the little blighters all hiding from the shark! Here’s hoping that I can get the rest of the game polished up and ready before the end of the month!