#1GAM January Post-Mortem

So my game “The Food Chain” has been published and I like to think that its gone down pretty well. We did a few play-tests of it in the university’s computer labs and everyone seemed to really enjoy playing it. I even had my lecturers playing it (one of them said that they think it could be quite addictive) along with the students.

Playtesting

If you want to play my game with friends you’ll need to set up a LAN network – you can also get a feel for it by playing it yourself on two screens (but that’s hardly very fun…). Here is a link to the game in action: Play “The Food Chain” Here!

Some cool things I learnt:

  •  Oliver is a gaming troll and he intentionally would get bitten in order to lure the shark towards where other people were hiding their fish. (Not gonna lie… clever tactic – but a little mean.)
  • Unity networking isn’t too hard – but I’m still only able to run things on a  LAN network… which is a real shame. But i’ll definitely look into getting it working over the internet as soon as I have a spare couple of days.
  • My laptop is a trooper and can run a good few copies of the same game at once for testing.
  • SCRUM development methods go out of the window when it’s just me working on a project. Whoops.
  • Amelia and Kirt are both awesome 3D Modellers – and I really want to work with them in the future!
  • It’s surprisingly cheap to get some assets from the Unity Store… and they can be really good quality.

And lo: January turns to February and game number is about to rear its ugly head! Working alongside first-year games computing student Alex Saye, we are developing a game named:

HideousLogo

I’ll post up more information about this delightful little game as soon as we have something to show!

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