Here are my top ten games for 2014 for your perusal, enjoy:
This glorious dog-fighting game was a heck of a lot of fun. Extra juicy with all the gratuitous explosions you’d expect from a game with the Vlambeer logo attributed to it. The soundtrack is brilliant as well – go listen to it.
This game is a beautiful love-letter to the glory of old school NES games. It feels good to play and gets me feeling very nostalgic. What makes it awesome though is that despite it’s heavy inspiration by old games it has it’s own distinct personality, it looks and plays like something unique. It looks gorgeous, plays beautifully and has a soundtrack that is easy on the ears.
As a fan of the Alien series I was hyped for this game – and it really didn’t disappoint. The game is nightmarish and unforgiving, the xenomorph is not playing around and there are no stealth-game patterns to avoid it. Nowhere is safe and you’ve got to keep your wits about you to survive – which is a very difficult thing to do.
Push Me, Pull You
It’s fucking weird but really fucking fun. Technically I suppose it’s not actually out yet… but I played it in 2014 so that’s what counts!
I’ve always wanted to play as the infections in Pandemic and this year they have given me the chance in Pandemic Contagion. In this version of the game you play as the infections trying to wipe out mankind. I played this in the LiSC office on top of a coffin and it was bloody brilliant. If you like Pandemic then there’s a good chance you’ll like this one too.
A minimalist mini-golfing game that is great for playing every once in a while for a few seconds… I’m on hole 2304 right now. I would highly recommend you get it just for when you’re really bored.
This game is completely stupid and I love it. It shows that games aren’t all serious nowadays, sometimes they are just for the fun and the madness.
The only thing that makes me sad about Goat Simulator is the plethora of crappy clone attempts afterwards such as Rock Simulator and Grass Simulator – they don’t capture the craziness of Goat Simulator, the thing that actually makes the game fun.
Sir, You Are Being Hunted
I adored this game. I’m sad that it doesn’t seem to be on many people’s top 10 lists this year. Sir, You Are Being Hunted did a wonderful job of procedurally generating the drab and dreary British countryside, right down to the silly town names!
Sir, You Are Being Hunted does a wonderful job of reminding me of my childhood (bear with me, this will make sense). When I was a young lad I spent a lot of time playing man hunt with my friends in the woods near my house – pretty much exactly the same environment as you get in Sir, You Are Being Hunted – it gives me feelings of nostalgia: remembering hiding behind a dry-stone wall as my friends were trying to find me. That adrenaline-fueled feeling of anxious waiting as they walked past was awesome and I miss it.
Like Alien Isolation, there isn’t anywhere in this game that is 100% safe, really. The robots patrolling the islands are actively looking for you and do not sleep or eat until you are full of lead, laying dead on the floor.
If you’ve not played it before I’d highly recommend it if you like your stealth survival games quintessentially British.
Yes this is technically just a demo/teaser thing, but I felt like I had to include it on this list. It was in itself a great and incredibly terrifying ARG game. It got people talking, it got people hyped, it was clever and made people think. It did what most horror games can’t do with a SINGLE CORRIDOR.
South Park: The Stick Of Truth
This game is perhaps the best adaptation of a TV/Movie series that I have ever had the pleasure to play. It feels like you’re actually playing an episode of South Park. All the jokes are there, all the characters that make the series amusing, and most importantly the unapologetic satire that I love from Trey Parker and Matt Stone.
This isn’t part of the Top 10 but it’s the one game that defined my 2014:
This was the first game that I’ve properly released. It’ll be something that will be important to me for the rest of my life and I will treasure it. It’s a bit buggy here and there, but it’s sound for the most part and we’re continuing to work on it. Kieran and I are really proud of how much we’ve achieved in 2014 – and no matter how much I moan and how upset I might appear to be, I am genuinely happy that Hashtag Dungeon has done as well as it has. In the new year we shall be releasing on Steam, let’s see what the future holds, I guess!