#GGJ15 Post-Mortem

BigGodLogo

So last weekend I had the pleasure of helping run the Lincoln site for Global Game Jam 2015. I worked with Kieran and we made a really odd game called “Big God, What Do?” which is about a tribal god and his little villagers. Here’s the little blurb taken directly from our submission on the GGJ website:

“Big God, What Do?” cry the tribes-people of a small, jungle village. The idol in the center of town stirs to life and an ethereal voice echoes around the near vicinity: “Okay, guys, you need to bring me some pigs and throw them in the fire.”

BGWD? is an experimental multiplayer game where one player assumes the role of an ever-present deity whose belief is slowly dwindling. This player has to yell orders to his followers in game through the shrine in the middle of the map, then the other players must go forth and collect the items he needs. There is a catch, however: the villagers can only hear their god when they are very close to the shrine, and the things that the god needs are constantly changing.

The game was really fun to make, it was quite a challenge to get audio streaming across a network clearly – the final result was still rather choppy which was a shame. Unfortunately we could only get the game working on local area networks, so the game only really worked in the computer labs.

FinalScreenBGWD

I learnt how to 3D model using a free package called Wings3D, I’ve never done 3D modelling before so I was very interested in trying it out. I don’t think I did an awful job either; apparently I went against a tonne of 3D modelling conventions, but I was bound to make some mistakes on the first attempt!

I think that after a few hours I had a reasonably good-looking low-poly art style going. I actually really love how the game looks, and I definitely want to use this kind of style again in the near future!

Oh… and I also managed to get a photo of me and Kieran where he’s not pulling a silly face:

KieranAndMe

It was very refreshing to work with Kieran on something other than Hashtag Dungeon. Working on a project for too long without a break can get kind of stale; I think this jam was exactly what I needed to remind myself that I love making games and that I can work on whatever I want, whenever I want.

It was definitely a great jam and I had a tonne of fun! Roll on the next game jam I’m hosting in March!

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