So two weeks ago I organised an event at my university called “THE SEVEN DAY GAMES CHALLENGE” – which was a week-long game jam for anyone in the Lincoln School Of Computing. Below is the article pulled from the Lincoln University Games Blog, have an enjoyable time reading it!
The Seven Day Game Challenge (7DGC), as organised by the Lincoln School Of Computer Science and Sean Oxspring has had a most successful conclusion. To recap, the 7DGC is a week-long short marathon style Game Jam event opened for anyone willing to develop a video-game, either on their own, or in small teams. 7DGC provided a strong, motivating and friendly atmosphere in which developing, presenting and discussing video-games development is fun. The event started on the 2nd November at 04:30PM and finished on the 9th November at 04:30PM. Throughout the week, course related units, workshops and seminars were reorganised to provide 7DGC competitors enough time to work on their submission and to allow them to contact staff members for support and critique.
Over fifteen teams have registered their interest to partake in the event, however, only eight teams have managed to survive the endurance of a week-long game developing rush. On the 9th November, teams gathered in the Lincoln School Of Computer Science Computer Labs and each of them presented their submission. To be eligible to enter the competition, teams had to develop and present a game which includes the themes of Vegetation and Space. During the presentations, a panel of judges evaluated the games on their fun-factor, their juiciness, their originality, and their use of the theme.
The judges were quite dazzled by the range, quality and originality of the presented games. Clearly participants deeply thought about incorporating the themes in varied and fun ways. There were games about bees conquering flower fields in an RTS style, mutant vegetables trying to help the moon landing in the 60′s, Space travelling jump and runs, farming simulators, carrot and cabbage collecting shooters, ant sized scientists trying to escape to the moon through resource gathering, multiplayer co-op space potatoes collecting shooters and mind controlled mash potato exploring games. Furthermore, event-organiser Sean Oxspring presented his submission, which he classified as an arts-ish experience, a parody of what is believed to be an overly pretentious ludo-logical experience.
It was most arduous labour for the judges to decide on a winner as all submissions were most astonishing considering the short amount of time that students had to develop their titles. However, after some intense debates two submissions were chosen. Many congratulations go to:
7DGC Main Winner:
Team AD-JAM – Alex Saye, Mike Thompson, Jamie Bloor, Adam Cane, Dave Ridout – for “Buzz Kill”.
7DGC Honorary Mention:
Team Nigel Sapphire – Kieran Hicks – for SHKAMFSVATG.